![]() ![]() The whole 'achievements' thing makes gaming on iOS more interesting.Īnyone else got anything they'd like to see in Impact 2.x that would be generally fairly useful? Yeah, I've been unsuccessful getting this going because I have no clue what I'm doing with Objective C in terms of binding to iOSImpact, so crazy-easy implementation would be awesome I'd be surprised if more people weren't interested in this, really. I know I could hack it in when it's a case of dealing with stuff I know every level in my game will have, I've even done that before to implement non-square tiles in Weltmeister, but a cleaner solution would be awesome. a level's name or some other details about it. It would be great if we could add similar details for the context of an entire level, e.g. In WM, you can add per-instance information to an entity when you add it, overriding any defaults that entity might have and otherwise being very cool. Level specific information in Weltmeister I'd hope iOSImpact will also support multiplayer where possible. I know Impact 2.x is rumoured to have better integration into things like Node.JS but I know a lot of people would really love to see strong integration, so this is more of a +1 to the idea :) I mean, it's my birthday in the autumn :P I'm sure I'm not alone in wondering exactly what form Impact 2.x will take, and I leave it firmly up to Dominic's judgement in what he wants to tackle, but I thought I'd correlate the requests for 2.x in a single thread in case he wants to tackle any of it now ) ![]()
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